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Emulator Issues #4708
closedRapid Fire Button Support
Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-11035
Description
The title says it all.
Updated by JosJuice over 9 years ago
- Status changed from Invalid to Accepted
- Issue type changed from Bug to Feature request
I don't see why this should be closed.
Updated by MayImilae over 9 years ago
I agree with reopening this! Our controller configuration system can do just about everything but rapid fire!
Updated by Helios over 9 years ago
I've been wanting this for awhile! Having this would be a very nice enhancement. Please keep this open.
Updated by Billiard26 over 6 years ago
I don't desire this feature but I can implement it in a conspicuous place in the UI perhaps.
Can someone can advise on the desired potential behavior?
On -> Off -> On every single input "frame"?
Time (ms) based?
Does it need to be configurable?
Where is it going to be used?
Updated by Billiard26 over 6 years ago
- Status changed from Accepted to Fix pending
Updated by Billiard26 over 5 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-11035
"Rapid Fire" is now possible with the "timer" function.
e.g. For a 10hz rapid fire button:
`Button 1` & timer(1/10)
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