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Emulator Issues #4708

closed

Rapid Fire Button Support

Added by ExtremeDude2 almost 13 years ago. Updated over 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-11035

Description

The title says it all.

Actions #1

Updated by Anonymous almost 13 years ago

  • Status changed from New to Invalid
Actions #2

Updated by ExtremeDude2 almost 13 years ago

Umm...why?

Actions #3

Updated by JosJuice over 8 years ago

  • Status changed from Invalid to Accepted
  • Issue type changed from Bug to Feature request

I don't see why this should be closed.

Actions #4

Updated by MayImilae over 8 years ago

I agree with reopening this! Our controller configuration system can do just about everything but rapid fire!

Actions #5

Updated by Helios over 8 years ago

I've been wanting this for awhile! Having this would be a very nice enhancement. Please keep this open.

Actions #6

Updated by Billiard26 over 5 years ago

I don't desire this feature but I can implement it in a conspicuous place in the UI perhaps.
Can someone can advise on the desired potential behavior?

On -> Off -> On every single input "frame"?
Time (ms) based?
Does it need to be configurable?
Where is it going to be used?

Actions #7

Updated by Billiard26 over 5 years ago

  • Status changed from Accepted to Fix pending
Actions #8

Updated by Billiard26 over 4 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-11035

"Rapid Fire" is now possible with the "timer" function.

e.g. For a 10hz rapid fire button:

`Button 1` & timer(1/10)
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