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Emulator Issues #4715

closed

OpenGL AntiAliasing doesn't work in Rune Factory Oceans(SO3J99) after r7623

Added by eagleone123 over 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    Rune Factory Oceans, SO3J99

  2. What is the expected output? What do you see instead?
    Expected to see graphic, but doesn't see anything. Fail to boot. Happen only hear title sound.

  3. Did the game ever work correctly (i.e. not have this problem) on an
    earlier version of dolphin?
    (If so, please specify the latest revision that worked.)
    Yes, Dolphin-win-x86-r7623

  4. What steps will reproduce the problem?
    1.Use OpenGL and active anti-aliasing at any option(except none)[in short anti-aliasing option can't be used]. All option besides this all set by default

  5. What version of dolphin are you using (32bit/64bit along with the
    version as it appears in the title bar: "R 4779", "R 6403M", "3.0", etc)?
    Dolphin-win-x86-r7671

On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
OS: Win 7 64 bit SP1(Build 7601)
VGA:ATI Radeon HD 4800 Series
VGA Driver: ATI Catalyst version 11.6

  1. Please provide any additional information below.
    Possible affected on newer version after r7623(Not tested it yet). Doesn't affect anti aliasing in direct3D9. Not sure in direct3D11.

Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4693: Black screen with AA in OGLFixedNolan.Check

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