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Emulator Issues #5256

closed

Arc Rise Fantasia crash.

Added by shadowflash about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc): RPJE7U

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
3.0, no crash in 7xxx, at least revisions up to r7483 have no such bug.

4) What steps will reproduce the problem?

  1. Talk with Clyde in Jada
  2. After first battle with monsters in city run back to main street.
  3. After movie where a guy in black clothes summons skeleton creatures and you must help Rastan in battle, Dolphin segfauts.

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? 3.0-423 32bit
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Kubuntu 11.10 x86.

6) Please provide any additional information below.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x9defdb70 (LWP 2622)]
PowerPC::InstructionCache::ReadInstruction (this=0x84944ac, addr=1065353216) at /usr/include/i386-linux-gnu/bits/string3.h:52
52 return __builtin___memcpy_chk (__dest, __src, __len, __bos0 (__dest));
(gdb) bt
#0 PowerPC::InstructionCache::ReadInstruction (this=0x84944ac, addr=1065353216) at /usr/include/i386-linux-gnu/bits/string3.h:52
#1 0x08176e99 in Memory::Read_Opcode_JIT (_Address=<optimized out>) at /mnt/Files/Develop/dolphin-git/dolphin-emu/Source/Core/Core/Src/HW/Memmap.cpp:480
#2 0x081abc74 in PPCAnalyst::Flatten (address=1065353216, realsize=0x9defcf94, st=0xc75f478, gpa=0xc75f480, fpa=0xc75f602, broken_block=@0x9defcf9f, buffer=0xc75f390,
blockSize=32000, merged_addresses=0x9defcd44, capacity_of_merged_addresses=32, size_of_merged_addresses=@0x9defcf98)
at /mnt/Files/Develop/dolphin-git/dolphin-emu/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp:375
#3 0x081bab4a in Jit64::DoJit (this=0xc75e3c8, em_address=1065353216, code_buf=0xc75f390, b=0xa41fc5e4)
at /mnt/Files/Develop/dolphin-git/dolphin-emu/Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp:452
#4 0x081bbaab in Jit64::Jit (this=0xc75e3c8, em_address=1065353216) at /mnt/Files/Develop/dolphin-git/dolphin-emu/Source/Core/Core/Src/PowerPC/Jit64/Jit.cpp:399
#5 0x081d3b18 in Jit (em_address=1065353216) at /mnt/Files/Develop/dolphin-git/dolphin-emu/Source/Core/Core/Src/PowerPC/JitCommon/JitBase.cpp:21
#6 0xb1fb9069 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

Actions #1

Updated by skidau about 12 years ago

Would you please link a save game and save state?

Actions #2

Updated by shadowflash about 12 years ago

Here: http://www.mediafire.com/file/8hfr2manc8chx7x/ARF_Saves.7z
Save game is before you talk with Clyde, state is right before cutscene after which Dolphin crashes.

P.S. There's other bug btw - you need to spam alt-f5 to get past that "Communications with Wii remote blah-blah" screen after save game load.

Actions #3

Updated by parlane about 12 years ago

CNR on windows 32bit build 496...

Please try latest master. And gimme another savestate before the crash.

Actions #4

Updated by lihaohotmail about 12 years ago

Hello everyone, i am a wii emulator player, Started from 3.0, dolphin sound never operate correctly,for example bio harard 0(j)、 bio hazard4(j) ,Fire EMBLEM(usa),SUPER MARIO GALAXY,I have tested. Although 3.0 don't have such kind of problem, the background music would stopped intercourse.Hope that 578 could improve this.578 is better.It's picture is really great.WII emulator would be perfect after all the revison.THANK FOR FIX!

Actions #5

Updated by parlane about 12 years ago

What?....

Actions #6

Updated by burnhellxp about 12 years ago

I can confirm r7483 x64 works just fine and in the master 3.0 GIT 555 x64 I got crash on this part too :(

Actions #7

Updated by burnhellxp about 12 years ago

Here a save on this part (USE THE SAVE FILE 05)
http://www.mediafire.com/download.php?9f8zec84vgtix8c

Actions #8

Updated by parlane about 12 years ago

I already USED a save file, grrrr.

Actions #9

Updated by parlane about 12 years ago

Does not crash for me on windows 32bit. I guess I will have to try 64bit.

Actions #10

Updated by skidau about 12 years ago

Couldn't reproduce this on Windows x64 either. Tested using DX9 and OGL.

Actions #11

Updated by burnhellxp about 12 years ago

Hmm in 3.0 587 master this issue is fixed

In 3.0 555 lectrode has this issue

Actions #12

Updated by skidau about 12 years ago

  • Status changed from New to Fixed
Actions #13

Updated by shadowflash almost 12 years ago

Oops... my wife tried to play this game and it's crashed at exactly that scene with latest svn build. She uses WinXP SP3 laptop and it was D3D9.
She was able to pass that cutscene with old (r7168) exe. This bug was reintroduced at some point ?

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