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Emulator Issues #5382

closed

Zelda WInd Waker crash using LLE with almost every audio plugin setting

Added by hatarumoroboshi about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    The Legend of Zelda: the Wind Waker - GZLE01

2) What is the expected output? What do you see instead?
I expect to be able to start the game with every audio plugin setting, instead using LLE + Xaudio2 (32000 and 48000 hz) and Dsound (only 32000) the game crashes at the first or second introduction "movie" with the message ERROR:COMPILING AT 0. LR=00000000 CTR=803226b4

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
Not easy to tell...seems that r3.0-555 works fine while r3.0-583 is broken, but I still need some more time to find out the exact revision that caused this issue.

4) What steps will reproduce the problem?

  1. launch the game
  2. go through the first introduction, if it doesn't already crash start a new game, watch the second introduction and here you'll get the message ERROR:COMPILING AT 0. LR=00000000 CTR=803226b4

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Dolphin r3.0.594 32-bit Revision: 8ff395406932 on Windows XP SP3, Ati hd4850 Catalyst 11.12, E8400, Sblaster Xfi

6) Please provide any additional information below.

HLE doesn't seem to be affected.
Usng LLE, DSound with 48000 hz is the only safe plugin setting (doesn't seem to be affected as well)...the problem is reproducible especially when using the AUDIO framelimiter, the AUTO frameliter seems to lessen a bit the probability of the error.

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