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Emulator Issues #5606

closed

Okami menu differences between OpenGL and Directx

Added by eclipse606 about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties:
    ROWE08

2) What is the expected output? What do you see instead?
OpenGl displays menus more correctly than directx. likely and optimization that was not port over to directx.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
Menus used to be worse.

4) What steps will reproduce the problem?

  1. Load Game
  2. Open Menu

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
3.0-735
3.0-765

6) Please provide any additional information below.
Windows 7 64bit
AMD Radeon HD 6850 Crossfire x2

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
OpenGL:http://imageshack.us/photo/my-images/850/okamimenuopengl.jpg/
Directx:http://imageshack.us/photo/my-images/338/okamimenudirectx.jpg/

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