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Emulator Issues #5739

closed

3.0-505 introduced blackscreen during cutscene in Chibi Robo

Added by master.orca about 12 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Chibi Robo - GGTE01

The cutscene in the basement with the robot is shown as a series of stills as you can see here:

http://www.youtube.com/watch?v=Haf6CizeB3s

Instead it shows the first still for a second and then the screen goes black. The music keeps playing.

This problem first shows up in version 3.0-499.

To reproduce the problem just play through Chibi Robo until you get to the basement and then plug into the big robot down there to trigger the cutscene.

I've been using the 64bit versions only. My computer specs:
Windows 7 Home Premium 64bit
i7 960 3.20GHz
6 GB of RAM
Radeon 5870 (driver-9.002-120928m-149042C-ATI)


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4841: zcomploc not supported in hardware renderersFixed

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Actions #1

Updated by pauldacheez about 12 years ago

505 caused it
First shows up in 499

Clarify, would you?

Actions #2

Updated by NeoBrainX about 12 years ago

Plus, 3.0-499 like revision numbers are useless. Use the git hash from the about dialog instead. (yes, that long alphanumeric string)

Actions #3

Updated by master.orca about 12 years ago

Sorry about this but I meant 499 in the title. Tested lots of version numbers and got a little confused there. Any way to edit it?

Revision: 7a1744575d7569dd52739836685b6e6643ace61a

Actions #4

Updated by pauldacheez about 12 years ago

r7a1744575d75, eh? Check if this bug is present with all graphics backends (DX9, DX11, OpenGL), then.

Actions #5

Updated by master.orca about 12 years ago

DX11 and OpenGL are working fine. Want me to try software renderer also?

Actions #6

Updated by pauldacheez about 12 years ago

Eh, don't bother with software renderer, it'd take you hours. Besides, that revision only affected DX9.

Actions #7

Updated by NeoBrainX about 12 years ago

I kinda doubt that r7a1744575d75 causes black screens anywhere. Could you please verify that this rev indeed caused the issue? Please use clean dolphin directories for each tested build.

Actions #8

Updated by master.orca about 12 years ago

Right just went back and tested again and I got mixed up. It is 505 that introduced the bug.

0f2d31e7278b938384cceea0b3c4c0820dafb243

As I found out the cutscene is fairly long I left it running. Turns out the images are just missing. Having left it running the game returns to normal after the cutscene ends.

Also all graphics mode cause this problem, not tested software renderer.

Really sorry for all the confusion.

Actions #9

Updated by NeoBrainX about 12 years ago

.. did you try using an up to date build?

Actions #10

Updated by master.orca about 12 years ago

Yes I the latest I tried it in:

1071ccbcd5823ccf15d9ffbb8cd23ec54360d2ba

I then went back looking for the one which introduced the problem.

Actions #11

Updated by pauldacheez about 12 years ago

We reverted r0f2d31e7278b, so if that's really the cause it should be fixed on the current revision (3.0-845).

Just to make sure, you're not using savestates to test, are you? Those things are horrendously unreliable.

Actions #12

Updated by NeoBrainX about 12 years ago

  • Status changed from New to Questionable

Anyone verify, please.

Actions #13

Updated by pauldacheez about 12 years ago

I have the game, but I don't have a save near that point in the game. Could you upload yours? (Export it to .gci with Tools > Memcard Manager (GC) and upload that to min.us or Dropbox or somethin'.)

Actions #14

Updated by master.orca about 12 years ago

I'm in the middle of other things right now so I can't answer more questions for a while.

Here's the memory card export.

https://dl.dropbox.com/u/14508972/GGTE_CHIBIROBO%280%29.gci

Actions #15

Updated by master.orca about 12 years ago

pauldacheez: I'm not using save states and you can't transfer them between versions anyway right?

To confirm I re-tested. The bug doesn't occur in 3.0 (official release).

The bug does occur in 3.0-845 r1071ccbcd582 so must have been introduced somewhere between.

What looks like the same bug first shows up in 3.0-505 r0f2d31e7278b. As that was reverted the same or similar bug must have been reintroduced. What revision comes after it was reverted? I can test that and see if the bug is still present.

Actions #16

Updated by pauldacheez about 12 years ago

Actually, never mind, we reverted a different Zcomploc implementation and went back to the 505 one. (We still can't figure out how to emulate that thing properly. v_v) Maybe the one we reverted works better? Try 3.0-678 (r146b02615c07) if you can find a build.

Actions #17

Updated by pauldacheez about 12 years ago

(By the way, your savefile didn't work, it just corrupted my memory card. So I'll just play through the game when I have spare time.)

Actions #18

Updated by tommyhl2.SS about 12 years ago

What's with all the "we" talk going on? If I recall correctly (and I do) you did not nor do you have anything to do with any of this. Quit misrepresenting. :D

Actions #19

Updated by master.orca about 12 years ago

pauldacheez: I'm sorry to hear it corrupted your card and hope you didn't lose anything important. I can upload my MemoryCard.USA.raw instead if you like?

Tried 3.0-678 (r146b02615c07) just now and it works fine.

Actions #20

Updated by NeoBrainX almost 12 years ago

  • Status changed from Questionable to Duplicate
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