Emulator Issues #6214
closedOpenGL Backend: Zelda: Wind Waker Sun rays missing on title screen
0%
Description
Have you searched the issue tracker for a similar issue?
Yes, but it's closed, and has reappeared in recent builds.
Game Name?
The Legend of Zelda: The Wind Waker.
Game ID?
GZLE01 (NTSC-US)
What went wrong?
When the title screen displays, the sun rays emitting from the sun are missing.
What did you expect to happen?
The sun rays to appear.
What steps will reproduce the problem?
Start the game and wait for the title screen to appear. The sun is the first thing to display, and is missing the sun rays.
What version of Dolphin were you using?
3.5-594 and various newer builds since then, including the latest 3.5-1178, all builds since 594 should be affected
64 or 32 bit Dolphin?
x64
What version of Dolphin used to work?
3.5-563
What Operating System were you using and what are your hardware
specifications?
CPU: i7 3930k 3.2ghz
RAM: 16GB DDR3
GPU: Nvidia GTX 670 with 314.22 drivers
OS: Microsoft Windows 7 x64 SP1
64 or 32 bit Operating system?
64 bit
Any other relevant information or links to logs:
Per Pixel Lighting and EFB to texture or EFB to RAM all make no difference.
Memory card save: http://www.mediafire.com/download.php?nn9icmmbjdc5g3x
Fifi Log(2 frames): http://www.mediafire.com/download.php?slglqljt44t3a0e
Screenshots of behavior: http://imgur.com/a/12UZY
Settings:
Dual Core ON
Idle Skipping ON
JIT Recompiler
Cheats OFF
DSP LLE
DSP LLE on thread OFF
Video Settings:
1x native
Anti-Aliasing: None
AF: 1x
Post Processing: OFF
Scaled EFB Copy ON
Skip EFB from CPU OFF
EFB Copies -> Texture
Texture Cache: Set furthest to right by Fast
External FB: Disabled
Per Pixel Lighting: Disabled
Updated by Billiard26 over 11 years ago
- Status changed from New to Accepted
- Issue type set to Bug
- Category set to gfx
Vertex loader cleanup merge caused this apparently.
Mostly my fault I guess. :p
Updated by Billiard26 over 11 years ago
- Status changed from Accepted to Duplicate
Updated by degasus over 11 years ago
should be fixed in primitive restart branch:
http://dl.dolphin-emu.org/builds/dolphin-primitive_restart-3.5-1212-x64.7z