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Emulator Issues #6228

closed

Wiimote will not connect upon loading savestate with non-MS stack

Added by flame_uk over 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
Controls
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes

Game Name?
Any

Game ID?
Any

What went wrong?
Wiimote will not connect upon loading savestate with non-MS stack

What did you expect to happen?
Wiimote to be detected as on builds prior to real wiimote scanning merge.

What steps will reproduce the problem?

  • Use non-MS stack and real wiimote, load a savestate.
  • Alt+f5 will not work.
  • Refresh in CP when state has loaded does not work.

What version of Dolphin were you using?
3.5-1201

64 or 32 bit Dolphin?
64-bit

What version of Dolphin used to work?
3.5-432

What Operating System were you using and what are your hardware
specifications?
i5 2500k
Gtx 570
Windows 7

64 or 32 bit Operating system?
64-bit

Any other relevant information or links to logs:

Actions #1

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
  • Category set to controls

I think this has nothing to do with the used bluetooth stack.
Savestates are just broken.

Tell me a game/games where this issue occurs.

Actions #2

Updated by JMC4789 over 11 years ago

Mario Party 8 this occurs, didn't even think to report it because savestates.

Actions #3

Updated by flame_uk over 11 years ago

Just tested again in NSMB. Controls work fine with emulated wiimote after loading a savestate but when using a real wiimote it disconnects.

Actions #4

Updated by sanitarium026 over 11 years ago

Since the new wiimote connector (link/refresh in same button), savestates are broken.
For exemple, in Zelda: Skyward Sword,
when I loading State, the Wiimote disconnects, and must exit & open Dolphin, and execute the game without loadstate.

When I'im using loadstate,
the game will not prompt the player to calibrate and target the monitor.

Actions #5

Updated by fantattitude over 11 years ago

I have the same issue with Skyward Sword. Can't use save states sadly :'(

Actions #6

Updated by rachelbryk over 11 years ago

This should be fixed in the latest already, please let me know if not.

Actions #7

Updated by gabrielmorano over 11 years ago

Issue remains in 3.5-367

loading state makes wiimote die... if you change the mote to none, then try to reconect the wiimote the emulator will crash

also if you try to use the "reconnect" with ALT+F5 the emulator will also crash

tested on 12 different games

Actions #8

Updated by rachelbryk over 11 years ago

  • Status changed from New to Fixed

Why don't you try the latest revision from https://dolphin-emu.org/download instead of one 1300 behind?

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