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Emulator Issues #6362

closed

Missing objects and textures in Zelda SS OpenGL

Added by aliozdogan1476 over 11 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
YES

Game Name?
Zelda Skyward Sword

Game ID?
SOUP01

What went wrong?
Some textures and objects are missing in the game, such as flowers, gates and vines when using OpenGL Backend.

What did you expect to happen?
Textures to display properly

What steps will reproduce the problem?
Run Zelda SS in openGL

What version of Dolphin were you using?
3.5-1394

64 or 32 bit Dolphin?
32 bit

What Operating System were you using and what are your hardware
specifications?
Win 7
core i5 3570K 3.4GHz
HD 7850
16GB RAM

64 or 32 bit Operating system?
64 Bit

Any other relevant information or links to logs:
[IMG]http://i.imgur.com/anYmH18.jpg[/IMG] Door Missing
[IMG]http://i.imgur.com/OwMH3VD.jpg[/IMG] Door not missing
[IMG]http://i.imgur.com/yGxc7fD.jpg[/IMG] Flowers missing
[IMG]http://i.imgur.com/rmEB8A1.jpg[/IMG] Flowers not missing
[IMG]http://i.imgur.com/G18dmEi.jpg[/IMG] Vines missing
[IMG]http://i.imgur.com/AVJxpYm.jpg[/IMG] Vines not missing


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5429: OpenGL EFB Emulate Format Changes not implementedFixed

Actions
Actions #1

Updated by aliozdogan1476 over 11 years ago

Textures work with DX11, didnt test DX9 or software render...

Actions #2

Updated by aliozdogan1476 over 11 years ago

Just tested 3.5-1406, OpenGL works now and textures are not broken.

http://imgur.com/BRTW4FD
http://imgur.com/Ws3sMzB
http://imgur.com/Q1UFLN2

Actions #3

Updated by aliozdogan1476 over 11 years ago

Huh... just changed the internal resolution and the textures broke again...
This only happens on OpenGL, tested DX11 and DX9, and they both work.

Actions #4

Updated by pauldacheez over 11 years ago

This is due to the GL backend's current lack of support for not ignoring texture format changes. Unchecking "Ignore Format Changes" in Graphics > Hacks fixes this issue on DX9/DX11, but this is impossible to uncheck on OpenGL because it hasn't been implemented yet there. Just use DX9/DX11 to play through the game for now if you're gonna do that.

Actions #5

Updated by aliozdogan1476 over 11 years ago

Thank you for clearing that up, i thought it was a bug in dolphin.
I'm not really savvy with API's and only know a little bit about programming.

Actions #6

Updated by kostamarino over 11 years ago

  • Status changed from New to Duplicate
Actions #7

Updated by pauldacheez over 11 years ago

It is technically a bug in Dolphin, since it's not a matter of the OpenGL API not supporting something - we just haven't written the proper code to support format changes in the OpenGL backend.

Actions #8

Updated by Dan.Benouaich almost 11 years ago

in dolphin 4.0.2 i has been fixed i can be unchecked now

Actions

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