Emulator Issues #6405
closedOcarina of Time Master Quest: Game runs at 20 fps, proper music emulation requires 60
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Description
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Have you searched the issue tracker for a similar issue?
Yes. Didn't find anything relevant.
Game Name?
Ocarina of Time Master Quest.
Game ID?
D43P01
What went wrong?
As an N64 game, Ocarina of Time runs at 20 fps. However, Dolphin prefers to run at 60 fps. Allowing the game to run at 60 lets the menu work as expected, but does not allow Ocarina of Time to load. Limiting Dolphin to 20 slows down the menu, but Ocarina of Time runs at normal speed. Therefore, there is some framerate incongruence, especially concerning audio.
The audio crackles, especially when it comes to music. The reason became apparent by loading a save state of Ocarina of Time running while at 60 fps: Dolphin is attempting to play Ocarina of Time's music at a pace of 60 fps, but the game needs to be limited to 20 fps to be playable. Therefore, at 20 fps the music is slow and crackles, while at 60 fps it plays fine but the game runs at 3x speed. Is there an option of some sort that can force Dolphin to attempt to play sounds at a certain frame rate?
What did you expect to happen?
Generally I would expect Dolphin to play sound at the same frame rate the game requires, but emulating a Gamecube emulating an N64 is bound to be tricky.
What steps will reproduce the problem?
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
I am using version 3.5-1559.
64 or 32 bit Dolphin?
I am using 64-bit Dolphin.
What version of Dolphin used to work?
Every version seems to have this particular issue.
What Operating System were you using and what are your hardware
specifications?
Windows 7 Ultimate 64-bit
Nvidia GeForce GTX 650
Intel i5 -3570K
8gb RAM
64 or 32 bit Operating system?
64-bit.