Emulator Issues #6467
closedMega Man Network Transmission: Special Effects Broken on OpenGL
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Description
Game Name - Mega Man Network Transmission, GREE08
What went wrong?
Basically, a lot of the special effects are missing on D3D9, and on OpenGL they're displayed as rectangles that barely work. D3D11 shows everything perfectly. No options at all effect things, and I had all back-ends on EFB2Ram since this game is a lightweight. IR was tested on 1x and 2x, as well safe texture cache.
D3D9 Spawn in: http://i.imgur.com/bZ1LzcT.jpg
D3D9 Flame Effects: http://i.imgur.com/NaCJCyB.jpg
OpenGL Spawn in: http://i.imgur.com/Dci6pq6.jpg
OpenGL Flame Effects: http://i.imgur.com/KtM8ndy.jpg
Working/D3D11 Spawn in: http://i.imgur.com/PJuEyqR.jpg
Working/D3D11 Flame Effects: http://i.imgur.com/qfqUJbj.jpg
You'll notice that some effects, like the foreground floating ashes, are completely missing in OpenGL/D3D9 as well. Some effects sort of render, but it's not accurate at all.
I tested this from 3.5 to 3.5-1729 with no change in behavior. All the back-ends performed the same.
My computer is a Core i5 3570K with a GTX 760 and 8GB of ram, running windows 7 64 bit.
Because the fifo-logs kill the background, I just got one showing the fireman's flame effect. It works really well in showing the differences in the effects: http://www.mediafire.com/download/henbvvu2alzn379/NetworkTransmissionFiremanHeat.dff