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Emulator Issues #6487

closed

Silent Hill: Shattered Memories cutscene audio stutter

Added by XStationCube over 11 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes.

Game Name?
Silent Hill: Shattered Memories

Game ID?
R5WEA4

What went wrong?
The audio stutters heavily once the first cutscene starts.

What did you expect to happen?
Cutscenes to play normally.

What steps will reproduce the problem?
Running the game with the default settings in both the stable and test builds.

What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
Both 3.5 and 3.5-1579

64 or 32 bit Dolphin?
Tested with each.

What version of Dolphin used to work?
N/A.

What Operating System were you using and what are your hardware
specifications?
Windows 7, i5-3570k @ 3.4GHz, 16 GB RAM, NVIDIA 570 GTX

64 or 32 bit Operating system?
64-bit

Actions #1

Updated by delroth over 11 years ago

  • Issue type set to Bug
  • Operating system N/A added

Does this happen with both HLE and LLE? Can you record/upload an audio dump in which we can hear this issue?

Actions #2

Updated by XStationCube over 11 years ago

I don't have an audio dump since the emulator's audio dump didn't have any sound bugs so I didn't bother to upload it, but here's a video of what actually happens in-game.
https://www.dropbox.com/sc/vwafftkpas50xjc/icyE__NCt6

It seems like it might be performance issues, but I don't know why that would happen since this is the only game I'm not capable of running perfectly.

Actions #3

Updated by delroth over 11 years ago

  • Status changed from New to Invalid

If it's not in the audio dumps it's 99% a performance issue on your side (your computer is not able to run the game at full speed, causing audio emulation to stutter).

Actions #4

Updated by XStationCube over 11 years ago

Is it not an issue with the emulator in itself that the game can't be ran, though? It seems strange that this is the only game out of a dozen or so that I've tried (even the latest ones like Skyward Sword run perfectly) that does this, even though it's the only game that I've ever had to turn down things like AF or the resolution for. Are there any settings specific to this game that need to be tweaked that the wiki page for it doesn't have listed?

Actions #5

Updated by XStationCube over 11 years ago

It's also probably worth noting that I just downloaded the old Dolphin 3.0 build, and it runs the scene perfectly smoothly even at a high resolution, with the only issue being that the wii remote loses sync a little while after the scene during the interview.

Actions #6

Updated by delroth over 11 years ago

No, it's not worth noting, your computer is slow and we can't do
anything/don't care about it.

Actions #7

Updated by XStationCube over 11 years ago

Are there any members of the project without sticks up their asses that could maybe take a look at it?

Actions #8

Updated by pauldacheez over 11 years ago

I don't think it's possible to find anyone important without a stick up their ass around here, we get enough complaints about performance without people inadvertently filing issues about them. v_v;

Just overclock to fix this. Yes, I'm serious, Dolphin is a thing that even people with 3570Ks need to overclock for. IIRC, MaJoR has his at 4.7 GHz and still runs into perf issues once in a blue moon.

Actions #9

Updated by XStationCube over 11 years ago

But is it really performance issues if the game works perfectly fine in a different build with the exact same settings? I mean, I'm no developer, but that seems like common sense.

Actions #10

Updated by pauldacheez over 11 years ago

Not really. For emulators (well, once they're past the early stages of development), performance tends to get worse as development goes on and things are emulated more and more accurately. And 3.0's goddamn ancient, so naturally it's gonna run much faster (and also a ton of stuff's gonna be broken).

Generally the devs (well, aside from neobrain) DO care about performance issues, but it's not the primary goal. They try to optimize where they can (e.g. fixing up DSP HLE so people don't always have to use LLE for perfect audio, making perfqueries optional, fixing noticeable performance regressions from shader-uids-awesome), but there's not much can be done with all this bug-fixing and accuracy leaking in.

Actions #11

Updated by XStationCube over 11 years ago

Oh, I see. Thanks!

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