Emulator Issues #6658
closedUsing SSAA alters the colors in Skyward Sword (Also, Depth of Field appears to render improperly)
0%
Description
The Legend of Zelda: Skyward Sword
SOUE01
When using SSAA in DX9 mode or OpenGL mode, the colors are rendered differently. Also, comparing Skyward Sword screenshots to official Nintendo screenshots of Skyward Sword it appears that the depth of field is rendered differently.
Screenshot examples of the difference are at the bottom of this post.
Tested on Dolphin 4.0
64 bit OS and 32 bit Dolphin. GTX570, i5 2400k @ 3.1Ghz, 8gb RAM.
Forum post showing off the images: http://www.neogaf.com/forum/showpost.php?p=83736181&postcount=471
Direct links to the images themselves.
http://fc09.deviantart.net/fs70/f/2013/268/c/b/dolphin_2013_09_25_18_18_09_15_by_alo81-d6nvm4q.jpg
http://fc08.deviantart.net/fs70/f/2013/268/b/3/dolphin_2013_09_25_18_18_26_29_by_alo81-d6nvm4b.jpg
http://fc07.deviantart.net/fs70/f/2013/268/8/3/dolphin_2013_09_25_18_18_37_02_by_alo81-d6nvm5n.jpg
http://fc09.deviantart.net/fs71/f/2013/268/f/0/dolphin_2013_09_25_18_18_32_42_by_alo81-d6nvm3w.jpg
I understand that Imgur is the prefered method of showing images, but I've used Sta.sh as it allows for lossless image uploads so that you can more easily see the differences.
As for the depth of field issue, here is an official example from Nintendo of what the DoF should look like.
http://static1.fore.4pcdn.de/premium/Screenshots/e0/8f/2243429-vollbild.png