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Emulator Issues #6663

closed

No rendering on i686 ArchLinux

Added by google over 10 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What went wrong?
When running any game, the game window is black and doesn’t display anything. Both CPU and GPU cores emulation seems to work since my CPU is at 200%. Even OSD (framerate, OpenGL vendor string, etc.) doesn’t get displayed.

What did you expect to happen instead?
For the game window to display anything the game image. :)

What steps will reproduce the problem?

  1. Launch Dolphin
  2. Run any game

Which versions of Dolphin did you test on?
4.0 release from ArchLinux’ community repository, and 4.0-88 built myself on that same system, both installed system-wide.

Which version of Dolphin used to work?
3.5

What are your PC specifications (example: Operating System, CPU and GPU)?
ArchLinux i686 userland running on ArchLinux’ x86_64 kernel
Intel(R) Core(TM) i3-2357M CPU @ 1.30GHz
Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (HD3000)

64 or 32 bit Operating System?
32

64 or 32 bit Dolphin?
32

Any other relevant information (e.g. logs, screenshots, configuration
files)
Everything works fine in an x86_64 userland, using the exact same configuration (which is the default one).
The renderer doesn’t matter, even the software renderer doesn’t display anything.
With both renderers, apitrace doesn’t get any buffer swap, as if everything was rendered in a single frame.
I use Mesa’s i965 DRI on Linux’ i915 DRM, but the same happen when I use llvmpipe or swrast as my OpenGL driver.
Disabling dual-core, or enabling XFB doesn’t change anything.
I get “FPS: 0 - VPS: 4 - 9%” in the title of the window.

I’ll stay here in case you need more information.

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