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Emulator Issues #6981

closed

GLInterface is a mess

Added by Sonicadvance1 over 10 years ago.

Status:
Fixed
Priority:
Low
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

The GLInterface is a mess. I need an issue here to remind me to clean it up.
It's higher priority for now.

Actions #1

Updated by ajcsweb over 10 years ago

The real problem with DolphinQt and crossplatformness right now is that a lot of the GLInterface code actually uses WX in its event loops. So instead of having event loops, I propose we just have GLInterface accept event calls (e.g. "void resizeEvent(int w, int h);", etc.) from WX, SDL, FLTK, or Qt, so we have an absolute minimum of platform-specific code in GLInterface.

Actions #4

Updated by degasus over 9 years ago

The files are already splitted up. So I think it's fine. @ Sonicadvace: What else do you think needs to be done right now?

Actions #5

Updated by waddlesplash over 9 years ago

  • Status changed from New to Work started
  • Issue type changed from Bug to Feature request
  • Priority changed from High to Low
  • Operating system N/A added

Nothing. All the WX-specific stuff is mostly gone.

Unless anyone has a reason otherwise, I say it's fixed.

Actions #6

Updated by degasus over 9 years ago

  • Status changed from Work started to Fixed

then we should mark this one as fixed ;)

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