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Emulator Issues #7137

closed

Feature Request: xBR shader and xBRZ filter for Dolphin

Added by Supermonsterhook1 about 11 years ago. Updated about 4 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Could you please implement xBR shader or xBRZ filter or both in Dolphin. It would be very beneficial for 2D and sprite-based games.
xBR and xBRZ are pixel art scaling algorithms ,they give best results in 2D/sprite based games with low resolution textures and games with pre-rendered backgrounds which dont upscale well with higher internal resolutions. XBR/XBRZ is used with good results in emulators like Retroarch,Higan,Desmume and for example PPSSPP can use both XBRZ and increase internal resolution.

Here is explanation:http://code.google.com/p/2dimagefilter/wiki/ImageScaling#xBR

Here is comparison for 3D graphics:http://blog.metaclassofnil.com/?p=306

http://forum.zdoom.org/viewtopic.php?f=19&t=37373&sid=57269f5e32514a88a5d5252839c9ff6a&start=45

Some 2D xBR: http://imgur.com/a/ZZiiH

Source code for xBRZ is in source code of HqMAME: https://sourceforge.net/projects/hqmame/

Source Code for xBR including hybrid variants is here:
https://github.com/libretro/common-shaders

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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