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Emulator Issues #7159

closed

Intro Video Colours Distorted in Kirby Air Ride

Added by PEmu about 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Kirby Air Ride

Game ID?

GKYE01

What's the problem? Describe what went wrong in few words.

When launching the game occasionally the colours in the intro video are distorted. This does not happen 100% of the time but does appear to be reproducible.

What did you expect to happen instead?

I expected the intro video to play properly.

What steps will reproduce the problem?

  1. Launch Kirby Air Ride.
  2. Check if the immediate screen is blue with a red Nintendo logo. If it is stop the emulation and restart.
  3. Repeat until encountering teal screen with pink Nintendo logo.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0.2 and 4.0-1356.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

Not sure.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Windows 8.1 64 bit
Intel Core i7-2600K
GeForce GTX 580

Are you using the 32 or the 64 bit version of Dolphin?

64.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

http://i.imgur.com/iTpswSy.png
http://i.imgur.com/4z4tfAh.png

Actions #1

Updated by JMC4789 about 10 years ago

  • Status changed from New to Accepted

Confirmed.

Actions #2

Updated by MayImilae about 10 years ago

  • Category set to gfx

Can you find the revision that broke it?

Actions #3

Updated by JMC4789 about 10 years ago

Appears to be a shader cache issue; the only (hardware) backend that is unaffected is old OGL; which I believe didn't use a shadercache.

Actions #4

Updated by JMC4789 about 10 years ago

Basically I went back and did some revision testing. Back when D3D9 existed, it preferred to play the game with no video at all instead of the tealness that exists now. D3D11 always did this, which is expected.

But, before the GLSL merge, OpenGL actually didn't have this behavior, I started the game 20 times in a row with no issues whatsoever. If you want to try 3.5 yourself with OpenGL to confirm this is true, please do. I don't know if this is possible to cause on the first run of a game.

Actions #5

Updated by gamedevistator about 10 years ago

This is odd, I dont have this issue at all and im using the same version 4.0-1356 and Direct3D backend and the intro is what is should be for me.Here are some screenshots
http://imageshack.com/a/img594/9936/2bjx.png
http://imageshack.com/a/img580/7752/8oh5.png
http://imageshack.com/a/img824/4850/bjsm.png

Actions #6

Updated by gamedevistator about 10 years ago

So i think this issue is questionable?

Actions #7

Updated by JMC4789 about 10 years ago

It's not questionable, I reproduced it very easily.

Actions #8

Updated by gamedevistator about 10 years ago

Yeah i cant reproduce it. Maybe its a settings or maybe there a bug with the GLSL merge and NVIDIA drivers that causes this issue. I have an Amd 6870 so it probably why i dont have this issue.

Actions #9

Updated by JMC4789 over 9 years ago

  • Status changed from Accepted to Fixed

I can no longer reproduce this, and since it's such a minor, weird issue, I'm going to close it. It may not be fixed, because I think it has to do with shaders/settings, but for now this is good enough for me. It's no longer easily reproduceable.

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