Emulator Issues #7518
closedAnisotropic/texture filtering causes graphical issues in resident evil games
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Description
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Game Name? Resident Evil Zero
Resident Evil Remake
Game ID?
GBZP08
GBIP08
What's the problem? Describe what went wrong in few words.
Enabilng Anisotropic filtering causes issues with the textures on resident evil games.
What did you expect to happen instead?
The RE games need Anisotropic filtering to look good, now it causes graphical issues since the revision 4.0-1192
What steps will reproduce the problem?
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specific as possible.]
- Enable antisotropic filtering 2x - 16x or force texture filtering on enhancements
2.Play Resident Evil or Resident Evil Zero with D3D or opengl - Pay attention to the prerender scenarios and textures, for example in the dining room in REmake.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-1192
4.0-2314
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-1146
4.0.2
4.0
3.5
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 pro
AMD FX 6100
Nvidia GTX 550 Ti
RAM 8.0 GB DDR3
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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This is how looks now with Anisotropic filtering
http://imgur.com/odmV5k1
This is how it looks without it
http://imgur.com/DRR1iWc
This is how it should look
http://imgur.com/LGzDkog
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link here. Use imgur.com for images and pastie.org for logs.]