Emulator Issues #7716
closedSuper Mario Sunshine(PAL) model rendering issue
0%
Description
Game Name?
Super Mario Sunshine
Game ID?
GMSP01
What's the problem? Describe what went wrong in few words.
In the first episode of the second world(Ricco Harbor) some models begin shaking when Mario or the camera move. For example: boats, sign with an arrow and ship's ladder, all near the starting point. This happens in both OpenGL and Direct3D renderers.
Which versions of Dolphin did you test on?
4.0-3496
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Yes, 4.2.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1, AMD FX-4300, AMD Radeon HD6770
Updated by JMC4789 about 10 years ago
Find the build where the behavior changed.
Updated by florian98.rg about 10 years ago
Has happened all the time iirc. I remember this happening even with 2.0
Updated by JMC4789 about 10 years ago
Is it some kind of interlacing problem? Is there any evidence of this glitch?
Updated by JMC4789 about 10 years ago
- Status changed from New to Invalid
I tested this, it's just the heat effect at 25 fps. I set it to 60 fps, and everything looks fine.
Updated by just4steam778 about 10 years ago
Wait, doesn't the gameplay in SMS speed up at any framerate higher than 25 fps(30 fps for NTSC version)? I don't think this even counts as a workaround then.
Updated by JMC4789 about 10 years ago
Dolphin isn't the problem, it's the game itself.
Updated by just4steam778 about 10 years ago
Ah, okay then. It's still kinda weird that this is a lot less noticable in 4.2. In 4.0-3496 shaking is so powerful it's distracting.
In addition to what I said, this also happens to some other models in the game.