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Emulator Issues #8132

closed

Kirby Air Ride ray issue

Added by theincrediblemastere over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Kirby Air Ride

Game ID?

GKYE01

What's the problem? Describe what went wrong in few words.

A small area in the City Trial map has issues when upscaled to a resolution above original. It is largely dependent on the angle at which it is viewed, but I have attached screenshots that I think show what I mean perfectly.

What did you expect to happen instead?

A small, white "web" of rays on the ground aren't seen.

What steps will reproduce the problem?

  1. Go to the City Trial game mode and enter Free Run
  2. Stand in between a green and orange building right of the initial spawn point with a blue building at about 11 o' clock.
  3. Move around the part where the brown bricks meet the grey concrete. Certain angles are more dramatic than others, but I found a pretty good one on the screenshots.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

I always try to remain up to date on all the development builds. These screenshots were taken in 4.0-1590.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

I have seen this issue on many other builds, so it's save to say that older version have shown no difference.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Windows 7 x64
Intel i7 4770
nVidia Geforce GTX 760 (Gigabyte)

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

http://i.imgur.com/A4eNrA9.png - NO Anti-Aliasing

http://i.imgur.com/pzMit29.png - 8x Anti-Aliasing

http://i.imgur.com/u66s3o6.png - Wireframe (Notice how these lines match up with the rays above the "Player 1 Pause" icon)

Sorry if I didn't get the terminology right. I was torn between if "vertices" or "rays" were the right word to use. Geometry isn't my strong suit.

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