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Emulator Issues #8176

open

Action Replay hangs after 3 - 4 seconds with a memory card plugged in

Added by JMC4789 almost 10 years ago. Updated 3 months ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Action Replay by Datel - DTLX01 (modified to DTLE01)

What's the problem? Describe what went wrong in few words.

Plugging in a memory card or having a memory card plugged in will cause it to hang.

What did you expect to happen instead?

I didn't expect a memory card to hang it.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Have Bios enabled.
2.Use LLE Audio
3.Run disc with memory card or GCI folder plugged in. I think having Advance Game Port is good enough even.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0, 4.0-5378

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

Nope

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Core i5 3570K, GTX 760, Windows 7 x64

Fiora's work-around for the single core issues does not fix this.

Actions #1

Updated by skidau almost 10 years ago

The AR might be looking for its memcard. Does making an image of the AR memcard and loading the image in Dolphin fix this hang?

Actions #2

Updated by JMC4789 almost 10 years ago

I have no memory card with it; I bought it disc only a few months ago.

Actions #3

Updated by rukariosake almost 10 years ago

The Action Replay will look for the memory card in second slot, and it doesn't have to be its own memcard. The Mad Catz branded one will work as well. Not sure about the Nintendo branded one.

Actions #4

Updated by JMC4789 over 7 years ago

  • Status changed from New to Accepted
Actions #5

Updated by pokechu22 over 2 years ago

Still an issue as of 5.0-16526. Note that this only applies to the Wii-compatible Action Replay disc; older versions (at least Action Replay Max version 1.14A) work correctly. There must be no device in either memory card slot for the Wii-compatible version to boot. It remains frozen even if the device is removed after booting. This is probably a bug with Dolphin, but I haven't confirmed on real hardware. The Wii-compatible action replay doesn't need a memory card to store discs, but it does support loading stuff off of an SD card adapter in the memory card slots (which isn't supported, see #11757), so maybe something is tripping this up?

Action Replay Max will freeze if a device that is not a memory card (e.g. the microphone or AGP) is inserted into slot B, but it'll show a message explaining that the action replay hardware needs to be inserted. Once the device is inserted things behave properly. If no device is inserted, the message will appear but the background screen will continue to animate. This is probably correct behavior on Dolphin's side, but I haven't confirmed it on real hardware either. (This also only works correctly with raw memcards; using GCI folders will result in Dolphin closing due to #11324.)

Actions #6

Updated by pokechu22 3 months ago

This also affects the older release of SD Media Launcher (before that was merged into Action Replay with preinstalled codes), at least for the Japanese release.

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