Emulator Issues #8221
closedMemory Breakpoints Don't Do Anything
0%
Description
[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
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Game Name?
Mari kart double dash, but i'm fairly certain it applies to all games.
Game ID?
GM4E01
What's the problem? Describe what went wrong in few words.
When I place a memory breakpoint on a memory address and run the game, it did not pause when it should have.
I verified that the breakpoints had been placed by checking the breakpoint window. The correct breakpoint information was shown in the window. The blue square also appeared by the address in the memory address window.
What did you expect to happen instead?
The game to pause when the memory value is changed.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- place a memory breakpoint
- get to a point in the game where that memory address changes
- nothing happens
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
latest github version of dolphin. I custom built it for FASTLOG
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
15" Macbook Pro running Mac OSX Mavericks 10.9.4.
Processor: 2.3 GHz Intel Core i7
Memory: 8gb 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 512 MB
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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nope.