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Emulator Issues #8257

closed

Metroid Prime, blocks of visual noise cover the screen due to liquid rendering issues.

Added by toxipsychotic over 10 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Metroid Prime

Game ID?

GM8E01

What's the problem? Describe what went wrong in few words.

When in certain rooms which contain pools of water, poison water, or lava, large blocks of visual noise appear all over the screen. The effect can obscure the screen, or cause framerate drops. Strangely, the effect seems to occur in the combat visor mode(and morph ball mode), but not the scan visor or thermal visor, even though the scan visor seems to render the world the same way the combat visor does.

The color of this visual noise seems to depend on the color of the liquid, with whitish or bluish for water and yellowish for poison water and lava. The problem doesn't seem to occur in all rooms which contain liquids, and it does not seem to be based on the quantity of liquids present in the room. Moving my character or turning my viewpoint causes the blocks to shift and jump around the screen.

In rooms where this effect does not occur, liquids still seem to contain some static, but not in a way that covers the screen or is disruptive. I've also found that jumping in and out of liquids such that a dripping fluid effect covers my visor causes framerate drops, and the effect seems full of static.

What did you expect to happen instead?

Being in the same room as liquids should not cause any graphical effects to appear all over the screen, i think.

What steps will reproduce the problem?

(I'm not sure how to describe moving though a 3d space using words, so i'll base this on this map: http://metroid.retropixel.net/games/mprime/metroidprime_map_tallon.jpg I believe that this is the first location that could be reached in the game where this problem was visible for me. The issue is more intense in some other areas, but they would be harder to get to.)

  1. Go through the game's intro which takes place on a spaceship. After you have finished, you should land on the surface of the planet. The room you land in is marked on the map with the "Samus' Starship" marker on the map. Compare with the in-game map if necessary.
  2. From your starting position on top of the ship, turn to your right to find a door into the room called "Canyon Cavern"
  3. Go through and into the room called "Tallon Canyon"
  4. Climb the platforms in this room to find the door to the room called "Root Tunnel". In this room, the pool of water in the center caused some of the visual noise to appear on the screen.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

4.0-5474

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

I've yet to try on other versions of Dolphin, i suppose i should try the current latest version and the latest stable version?

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

OS X 10.9.5, Macbook Pro Retina 13 inch late 2013, Processor "2.6 GHz Intel Core i5", Graphics "Intel Iris 1536 MB"

I wouldn't be surprised if the fact that i'm using a mac laptop were the cause of the issue, but aside from liquid rendering issues the game seems to run fine.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Screenshot of yellow blocks of visual noise from lava: http://gyazo.com/26da0b0b1c3d7399fde73a715b9596ff

Actions #1

Updated by toxipsychotic over 10 years ago

I've now tested on the latest version, 4.0-5569

Here's a screenshot of what the issue looks like in the room "Root Tunnel" that i gave instructions on how to get to under "What steps will reproduce the problem?" http://gyazo.com/b93e436f49aa8dab32405c7bb6dad76b You can see bars of whitish/bluish static on the lower part of the screen.

Actions #2

Updated by toxipsychotic over 10 years ago

Now i've tested in the most recent stable version, 4.0.

Here's a screenshot of that room in 4.0: http://gyazo.com/d549b076aad20afd1db22725e1a510e6 Here, there seems to be a very blocky fog effect, but no visual noise from the liquids.

Actions #3

Updated by JMC4789 over 10 years ago

  • Status changed from New to Won't fix

It's a problem with your drivers, not on our end. Sorry.

Actions #4

Updated by toxipsychotic over 10 years ago

is there something i could do about it on my end, then?

Actions #5

Updated by JMC4789 over 10 years ago

There's no much that can be done. Apple's drivers have been struggling since the Pixel Pipeline upgrades, and those are integral to accurately emulating the GameCube/Wii hardware. Old builds before the features won't show graphical issues, but as you noted, it's less accurate.

You could message apple, but their issue tracker would likely need details on exactly what's going wrong in the driver; not something a normal user could figure out.

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