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Emulator Issues #9506

closed

More Metroid Prime 3 savestate issues

Added by locutus over 8 years ago. Updated almost 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Metroid Prime 3: Corruption

Game ID? (right click the game in the game list, properties, info tab)

RM3E01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

84f9cfd24681390997a31f871278e8f3

What's the problem? Describe what went wrong.

Recently I logged Issue #9496 regarding an issue with savestates in Metroid Prime 3. I just tried out the latest Dolphin build that contains the fix for that issue (4.0-9267 at the time I logged this). Unfortunately, I am still noticing some problems. See reproduction steps below.

What steps will reproduce the problem?

The instructions for each of these problems are quick to follow and seem to consistently reproduce the problems.

Problem 1

With this series of steps, the game will hang and play a continuous tone, or display a series of dialogs and crash.

  1. Start dolphin, and start Metroid Prime 3. Move past the title screen and start the game either from the very beginning or from one of the games built-in native saves (not a Dolphin savestate).
  2. Create a save state
  3. Restore the save state
  4. Try to play the game. Within a minute or so, one of two things seems to reliably happen:
    • the game locks up and plays a continuous tone
    • a series of dialogs are displayed, followed by a crash. Here is an example of what I get when this happens:

error dialog 1

When I click no, the game crashes
error dialog 2

error dialog 3

Problem 2

This problem is best observed at a point in the game where you are able to walk around. (Assuming you are starting the game from the very beginning, play for about 2 minutes until you get off the ship and are able to walk around). In this series of steps, restoring the savestate causes Samus to move by herself even if you aren't pressing any buttons.

  1. Start dolphin, and start Metroid Prime 3. Move past the title screen, start the game, and make sure you are at a point where you can walk around.
  2. Create a savestate
  3. Close the emulation window. (It doesn't matter if you also completely close down Dolphin).
  4. Start Metroid Prime 3 again and restore the savestate. Samus begins moving by herself. Oddly enough, Dolphin does not seem to crash, but the game is unplayable. In case it's relevant, I am using a real wiimote connected via a MayFlash DolphinBar.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I tested on 4.0-9267 (the latest dev build at the time I logged this issue). Also, as I mentioned on Issue #9496, the last version of Dolphin where savestates seemed to work reliably was appeared to be 4.0-6965, and they appear to have worked with no version since 4.0-6970. Even when save states were working, I could only reliably use them within a single session of playing. (If you stop and start the game from one of the game's native save points and then restore a savestate taken during a previous session of playing, Samus moves around by herself like a button is stuck on the nunchuck).

What are your PC specifications? (CPU, GPU, Operating System, more)

  • Windows 10 Pro 64 bit
  • Intel Core i7-2600K CPU @ 3.4 GHz
  • 16GB RAM
  • nvidia GeForce GTX 770 with 2GB RAM
  • real wiimote connected via a MayFlash DolphinBar

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I will provide any other data that is needed.


Files

error_msg_2.jpg (18.6 KB) error_msg_2.jpg locutus, 05/02/2016 03:33 AM
error_msg_1.jpg (14.9 KB) error_msg_1.jpg locutus, 05/02/2016 03:33 AM
error_msg_3.jpg (18.9 KB) error_msg_3.jpg locutus, 05/02/2016 03:33 AM
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