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Emulator Issues #9588

closed

Interesting color bug when emulation is paused in fullscreen mode.

Added by Skywolf about 8 years ago. Updated about 8 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.

In Direct3D 11 when Dolphin is set to fullscreen and the user pauses using hotkeys then alt-tabs or uses the Windows key to focus on another program makes the colors of Windows itself look rather strange. Looks like the Red and Blue values are switched around or something.

What steps will reproduce the problem?

Start any game with a key mapped to pause then pause while in fullscreen and alt-tab out of Dolphin. Only works in Direct3D 11 although I can't test with Direct3D 12.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

tested on 4.0-9426. Issue has been around since 4.0-2286 (when D3D got exclusive fullscreen support).

What are your PC specifications? (CPU, GPU, Operating System, more)

Operating System: Windows 7 x64
Processor/CPU: Intel i5-3230M@ 2.60Ghz (Laptop) (Desktop)
Video Card/GPU: Nvidia GT740M (Laptop) Amd Radeon HD 6870 (Desktop) (Currently no GPU but issue has been around for a while and it did happen on desktop aswell when the GPU was still in working order).

Issue occurs on both of these systems.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Issue cannot be captured using print screen. So I had to resort to my crappy tablet's camera.


Files

20160610204443_1.jpg (2.26 MB) 20160610204443_1.jpg Skywolf, 06/10/2016 07:11 PM
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