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Emulator Issues #9653

closed

Audio glitch in Kirby Air Ride

Added by theincrediblemastere about 8 years ago. Updated about 8 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Kirby Air Ride (NTSC)

Game ID? (right click the game in the game list, properties, info tab)

GKYE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

bd936616ba7f998d8d0a1eb3f553b634

What's the problem? Describe what went wrong.

Just playing through some City Trial when I noticed that the "Time running out" song sounded funny. I paused the game to listen more closely and noticed that it kept stuttering back to a certain part of the song and wouldn't progress, and also that it was only playing out of the right ear.

What steps will reproduce the problem?

  1. Play City Trial
  2. Wait for time to get to 30 seconds
  3. Listen to the lovely remix coming out of your right speaker

I tried reproducing this bug several times after I wrote this post just for consistency, but I couldn't get it to occur again after multiple attempts and testing environments... Even though it happened as you can plainly hear, does this make this bug invalid?

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0 Stable. Worked fine before the big update.

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

LLE audio, XAudio 2, Dual Core off, Overclocking off, Idle skipping on, testing out a new 16:9 Gecko code (Though that likely doesn't matter, does it? As stated earlier, I tested with it on and off.)

Have an audio file. I bumped up the volume because as well as the pause menu cutting the volume in half, I like playing at 50% volume. I also unpaused and paused the game to show you that I was in game.

http://www.mediafire.com/download/t0zzp6fl1qh1yl2/Thanks_Kirby_Air_Ride.wav


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #9418: Kirby Air Ride Audio LoopFixed

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