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Emulator Issues #9994

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Video: Warning X3578: Output value 'ocol1' is not completely initialized

Added by ryanebola16 almost 8 years ago. Updated almost 8 years ago.

Status:
Accepted
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Smash Bros. Brawl

Game ID? (right click the game in the game list, properties, info tab)

RSBE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

0187eb2591618c5fdbf1d38f0febef97 (edited ISO, works fine on both Dolphin and real Wii)

What's the problem? Describe what went wrong.

I turned on the info level of Dolphin's logs. This problem occurred with all mods disabled so it is very likely to occur in an unedited .iso too.

The error " W[Video]: Warning generated when compiling ps_5_0 shader:
C:\Users\Ryan!\Desktop\Dolphin\dolphin-master-5.0-1569-x64\Dolphin-x64\Shader@0x000000002E68B500(53,14-18): warning X3578: Output value 'ocol1' is not completely initialized" is displayed occasionally when playing. I believe it occurred when performing Mario's Down B special and when the Halberd laser targets a character. This seems like it should be reported.

What steps will reproduce the problem?

Play a match as two Marios on the Halberd stage. Fight for about two minutes and this error will occur about a dozen times.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-1569

What are your PC specifications? (CPU, GPU, Operating System, more)

Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
2x 8GB Hynix 1600MHz
GeForce Game Ready Driver 376.33

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Log is attached


Files

Info log.txt (431 KB) Info log.txt ryanebola16, 12/27/2016 09:11 AM
Actions #1

Updated by ryanebola16 almost 8 years ago

Tested with D3D12

Actions #2

Updated by Stenzek almost 8 years ago

  • Status changed from New to Accepted
  • Priority changed from Normal to Low

We are aware of this. It's not an issue since we're not using the color components (xyz/rgb) of the second color, only the alpha channel for dual-source blending. But apparently the HLSL compiler whinges about it ;)

We did test that it's not an issue in GL across all known drivers (NV/Intel, AMD is broken in regards to another bug here), no idea about D3D. We probably should initialize it anyway, though.

Actions #3

Updated by ryanebola16 almost 8 years ago

Alright. I appreciate the follow-up information!

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