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Emulator Issues #9997

closed

Zipline is invisible in Metal Arms: Glitch in the System

Added by carrotfear666 almost 8 years ago. Updated almost 6 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Metal Arms: Glitch in the System

Game ID? (right click the game in the game list, properties, info tab)

GM5E7D

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

c0127b69963591edcac97437bc407272

What's the problem? Describe what went wrong.

The Zipline in the first level is invisible. You can still use it though.

What steps will reproduce the problem?

Play the first level until you're asked to grab the zipline. You'll see it's not visible.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-1585

What are your PC specifications? (CPU, GPU, Operating System, more)

gtx 970, i5, windows 7

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

This issue also effects the Tow cable in Star Wars Lego 2.


Files

GM5E7D-1.png (259 KB) GM5E7D-1.png carrotfear666, 12/27/2016 04:59 PM
GM5E7D-5.png (250 KB) GM5E7D-5.png carrotfear666, 12/27/2016 04:59 PM
GM5E7D-7.png (375 KB) GM5E7D-7.png carrotfear666, 12/27/2016 05:00 PM
GM5E7D-8.png (310 KB) GM5E7D-8.png carrotfear666, 12/27/2016 05:00 PM
Actions #1

Updated by JosJuice almost 8 years ago

Does this happen in all graphics backends? If not, which ones does it happen in?

It would be very helpful if you can attach a FIFO log.

Actions #2

Updated by Riveted over 7 years ago

I just tried it with 5.0-4602, and the zipline is there in OpenGL. Appears to be larger than it should be, but it's there.

Actions #3

Updated by JMC4789 almost 6 years ago

  • Status changed from New to Fixed

It is rendered correctly in all backends, I confirmed on console that it is indeed that wide.

Actions

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