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Emulator Issues #7192 (Accepted): Ocarina of ... Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Oc ... u. That's the most interesting part to me. 04/18/2014 10:27 PM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... N to stop sound crackling, but game runs at around 90% speed <b>What did you expect to hap ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... t with Loader.bin , and loader.bin contains around 400 bytes... the problem here is: how to ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... ust output NTSC test colorbars (Blame fly-by-night chinese OEMs, but noone makes HDMI CRT TVs n ... to no video, and therefore no game. The workaround in my case is to manually set the refresh ra ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
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