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Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... o DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played th ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... } rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... tically) - standardized settings or setting profiles (possibly requires lots of work) - act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ssibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combinatio ... relevant information or links to logs:</b> Proper device capability detection will require ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... ader.bin contains around 400 bytes... the problem here is: how to apply these 400 bytes a ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... ge explaining the global architecture of the project, how to use the infrastructure, who know ... - Getting people to test your code: how to properly maintain a thread in the development fo ... a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.) - Who maintains the wi ... licy, how to edit the FAQ, etc. - Release process? - Translation: who is admin on Trans ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... solid. However, in my case, a interesting problem arises: My gaming setup is kinda unusual ... en, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
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