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- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... o DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played th ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... } rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in ... because he last updated the flag images.
- Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
- This is something that has bothered me for a ... hout having to dig through the config file?
- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... pport for codehandleronly.bin could be added?
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... ers to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - a ... tically) - standardized settings or setting profiles (possibly requires lots of work) - act ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... ssibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combinatio ... relevant information or links to logs:</b> Proper device capability detection will require ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... ader.bin contains around 400 bytes... the problem here is: how to apply these 400 bytes a ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that wou ... ge explaining the global architecture of the project, how to use the infrastructure, who know ... - Getting people to test your code: how to properly maintain a thread in the development fo ... a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.) - Who maintains the wi ... licy, how to edit the FAQ, etc. - Release process? - Translation: who is admin on Trans ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... solid. However, in my case, a interesting problem arises: My gaming setup is kinda unusual ... mm x 90mm 1920x1080 60.0 + 1600x1200 60.0 1680x1050 60.0 1280x1024 75.0 60.0 1440x900 75.0 59.9 1280x960 60.0 1280x800 59.8 1152x864 75.0 1280x720 60.0 1024x768 75.1 ... en, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, ... elevant information or links to logs:</b>
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.