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- Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
- This is something that has bothered me for a while. The only way to do this at all is ... hout having to dig through the config file?
- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... S developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a differen ... he debugger code, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/Gecko.NET with ... at the moment), it seems like adding support for codehandleronly.bin would be useful so that ... codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .IN ... create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that ca ... hat's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... r has to manually enable it and it's not the most convenient thing to work with as it doesn't ... FB copies. - possibly other things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... lities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to wor ... unsupported hardware. Similar oddities occur for MSAA and possibly other things. <b>What d ... happen?</b> Instead of being able to enable format change emulation, the option should be gr ... is detected. Similar logic should be applied for MSAA and possibly other things. <b>What s ... ich supports only GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck "Ignore format changes" in the Hacks tab of the gra ... tion. 3. Try running a game which relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant information or links to logs:</b> Proper device c ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... er site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes <b>Game Name?</ ... Windows 8 64 bit <b>Any other relevant information or links to logs:</b> Ok, so as a st ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explai ... s what in the development team, etc. I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explai ... le, everything that is going to be worked on for more than 1-2 days goes to a separate branch ... roperly maintain a thread in the development forums to get as many people as possible to report issues before merging, who to ping on IRC, known useful t ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... rt on mainstream X11 GPU video drivers to be mostly solid. However, in my case, a interesti ... converter box, leading to no video, and therefore no game. The workaround in my case is to manually set the refresh rate using another application (for example, xrandr commandline, or the desktop ... d the user introduce some out-of-range value for the desired resolution). <b>Have you searched the issue tracker for a similar issue?</b> Issue 3631 describes a remotely similar case, but the bug reporter most likely was under Windows. Under X11, thanks ... 0M (Sandy Bridge) - Intel HD3000 / nVidia GeForce 610M (through bumblebee/Primus) - 6GB RAM ... ystem?</b> AMD64 <b>Any other relevant information or links to logs:</b>
- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how t ... ally I would like to see an audio out option for spdif. more talk about my issue here http://forums.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it.