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Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be i ... cally) - standardized settings or setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure ... benchmark), so we'd need to write some kind of homebrew application involving at the very l ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... >What did you expect to happen?</b> Instead of being able to enable format change emulation ... Ignore format changes&quot; in the Hacks tab of the graphics configuration. 3. Try running ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... ?</b> ASM Patching <b>What *version* of Dolphin were you using?</b> 3.5 <b>64 or ... hes.. They have an ASM patch likes this: offset=800 OLD=0C00009A New=Loader.bin what this does is replace the offset with Loader.bin , and loader.bin contain ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know mo ... wiki page explaining the global architecture of the project, how to use the infrastructure, ... before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worke ... mmon/Common/Plugins/... - Global overview of the several components involved in emulation ... n the team: who are the implicit maintainers of a subsystem (example: if I change GL stuff I ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause t ... equests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my c ... elect the desired refresh rate independently of the video mode (The emulator should fallback ... rest rate should the user introduce some out-of-range value for the desired resolution). ... s no such limitation. <b>What *version* of Dolphin were you using?</b> Git master, bui ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... e 3. Press F1 to load. 5) 32-bit version of Dolphin 3.0-r776-dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
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