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Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... phin rev build and it will wipe out custom codes I've created within game's .INI file. It ... when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be included in benchmark suites like Phoronix Test Suit ... lso, it could be used by end users to easily determine if their hardware is powerful enough ... Requirements: - automated control (batch mode + some way to make the benchmark stop automa ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling out t ... uld be greyed out when an unsupported GPU is detected. Similar logic should be applied for M ... nt information or links to logs:</b> Proper device capability detection will require creating a temporary GL ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... s a community called RVlution , and they are developing a game called Newer Super Mario Bros ... .everything cool till now.. I contacted the developers and they said that they Apply ASM pa ... likes this: offset=800 OLD=0C00009A New=Loader.bin what this does is replace the offset with Loader.bin , and loader.bin contains around 400 bytes... the pro ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki pa ... se the infrastructure, who knows what in the development team, etc. I'll most likely star ... current TODO of things to explain: - Our dev workflow with Git: master is kind of stable ... repository. - Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org - Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plugins/... - G ... mmunicate - Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as pos ... if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff ... server infrastructure: where is the source code, where is it hosted, who has access to it, b ... translations from Transifex to the Dolphin co... 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change refresh rate on fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... o see XRandR support on mainstream X11 GPU video drivers to be mostly solid. However, in ... hrough a HDMI-to-CVBS converter box, since modern laptops no longer ship with S-Video outputs [HDM11] The HDMI converter box a ... a quite interesting flaw: it only outputs video if set to 60 or 75Hz, and in the case of 80 ... es the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, when Dolphin r ... to XRandR, it returns a list of supported modes, and picks the first one of the list. In my ... commandline xrandr output, the very first mode is 800x600@72.2Hz... which triggers the bug on my converter box, leading to no video, and therefore no game. The workaround in m ... ion (for example, xrandr commandline, or the desktop environment monitor settings applet) af ... bviously this becomes quite annoying. My i... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a savestate, ... it version of Dolphin 3.0-r776-dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... u and F9, all it did was make the game ID folder and no image. But when i set the game to Pl ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
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