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Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
<b>What's the problem? Describe what went wrong in few wor ... ssues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... ed it on 3.5 and many 4.0 development builds with a variety of Gamecube and Wii games. <b>Is there any other relevant information? (e.g. logs, screensho ... t button activated codes correctly. Pressing the code specific buttons don't activate the code. 10/11/2014 10:53 PM
Emulator Issues #7695 (New): Rewriting Cheat engine - Simplifying Finding Ram Values
Basically what is wanted is to implement ram searching into Dolphin. The advantage being you don't have to worry abou ... at known addresses would be more useful than the way Dolphin users currently achieve this tas ... phin and speedrunners who want to understand their games at a deeper level 09/27/2014 07:18 PM
Emulator Issues #7669 (Accepted): The Legend of Zelda: Collector's Edition Majoras Mask random crashes/hangs [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Collector's Edition <b>Game ID?</b> PZLE01 <b>What's the problem? Describe what went wrong in few wor ... expect to happen instead?</b> I expected the game to work normally <b>What steps will reproduce the problem?</b> 1.Choose The Legend of Zelda Majora's Mask 2.Play normal ... ssues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... ux (latest Xubuntu (currently Xubuntu 14.04) with stock kernel ) CPU i5-4670K CPU @ 3.40GHz ... 31.38-0ubuntu7.1 (latest available version) 09/17/2014 11:41 PM
Emulator Issues #7666 (Accepted): No video ou ... ntil render window is resized when using EGL.
<b>What's the problem? Describe what went wrong in few wor ... owed/render-to-main) unless I somehow resize the render window (by actual resizing or e.g. by ... ing up fine. <b>What steps will reproduce the problem?</b> 1. Start a game (Dolphin with default config) 2. Watch how nothing gets rendered on the screen (not even a black rect or something). Meanwhile, game audio plays back fine 3. Resize the window, watch video starting to show up. ... ssues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... U and GPU)</b> openSUSE 13.1 x64 Intel GPU with latest (git) mesa drivers 09/17/2014 06:33 PM
Emulator Issues #7619 (New): Movie File not recreating Memory Card State
<b>Game Name?</b> F-Zero GX <b>Game ID?</b> GFZE01 <b>What's the problem? Describe what went wrong in few wor ... e memory cards needed to be formatted before they can be used. When I play back the movie file, the memory cards are already pre-formatted causi ... >What did you expect to happen instead?</b> The movie file should set the memory cards state to whatever they were when the movie file was recorded. <b>What steps will reproduce the problem?</b> 1. Start Recording F-Zero GX with a blank (new) memory card in Slot A 2. After the Amusement Vision logo, the game will tell you &quot;The memory card in Slot A needs to be formatted before it can be used.&quot; 3. Format ... 09/04/2014 01:29 PM
Emulator Issues #7597 (Accepted): Suggestion: ... general config, graphics and game properties.
The default settings button in game properties would simply erase the local gameini file of the game and keep the one from the database. The default graphics and general config could do something similar by deleting the dolphin.ini or the graphic_backend.ini file for easy implementation. 08/28/2014 12:59 PM
Emulator Issues #7587 (Accepted): Download AR codes
Hi, I'am not sure how to select the &quot;enhancement&quot; option for &quot;typ ... g of this request. Is it possible to have the Action Replay to have a &quot;download&quot; button much like the Gecko code tab has. Perhaps it can grab the codes from codejunkies or a like. This would ... pful instead of having to manually input for the games that do not have codes at all for Action Replay or Gecko. Cheers! 08/24/2014 03:05 PM
Emulator Issues #7578 (New): Dolphin stops wo ... ng over NVIDIA SHIELD GameStream or Limelight
<b>Game Name?</b> N/A (Dolphin-emu itself is the problem) <b>Game ID?</b> N/A <b>What's the problem? Describe what went wrong in few wor ... let, I am not anble to use NVIDIA GameStream with Dolphin. Once I start Dolphin (either over Steam or GameStream) it immediately stops working. If I start Dolphin first and then GameStream, Dolphin crashes, too. Also using the open-source implementation of GameStream, Limelight, leads to the same error. Furthermore, if I us Dolphin 3.5 or lower, there are no problems at startup, but once I go ... g, it also stops working. Only workaround at the moment is using 3.5 and going to config before streaming. This requires you to own another Xinput compatible controller besides the... 08/18/2014 08:06 AM
Emulator Issues #7576 (Questionable): Dolphin stops responding whenever games are loaded with a post-processing effect already on
<b>Game Name?</b> Smash Bros Brawl, Resident ... tters 2, Timesplitters 3, probably loads of others. The only games I have that do not suffer from th ... ?</b> I'll just say RSBE01 for Brawl, since the game's been working for so long and it's the most common game to own out of those. It doe ... orthwhile to find every game ID I've got and the problem doesn't vary between them. <b>What's the problem? Describe what went wrong in few words.</b> Whenever the game is STARTED (with OpenGL backend) with any Post-Processing effect (default set; this has nothing to do with the recent issue about other shaders and parameters) already enabled, ... 08/16/2014 03:39 PM
Emulator Issues #7560 (Accepted): Improve Com ... documentation/tests about Reset() and Wait()
Reset() is said to be a &quot;bad idea&quot; in the Event class documentation without explaining why this is the case. The reason why is because Wait() clears the internal flag already, making the Event re-usable, so Reset() only has a use ... and Wait() needs a unittest that checks that the flag is indeed reset afterwards. 08/11/2014 06:29 AM
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