Project

General

Profile

Search

Results (957)

Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with ... or debugging. GeckoOS also includes a different handler called codehandleronly.bin, which d ... ET with Dolphin (I'm not certain that it's even possible at the moment), it seems like adding support for codehand ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolph ... within game's .INI file. It'd be great when I was able to create and save custom codes i ... I format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that ... I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be included in benchmark suites like Phoronix Test Suite that way. Also, it could be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - F ... ia FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doesn't calculate ... (possibly requires lots of work) - actual benchmarks. I don't think we're allowed to distr ... or am I sure if fifo playback is a suitable benchmark), so we'd need to write some kind of h ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to work) but it will silently not do anthing on unsupported hardware. S ... her things. <b>What did you expect to happen?</b> Instead of being able to enable format change emulation, the option should be greyed out when an unsupported GPU is detected. Similar logi ... e creating a temporary GL context in InitBackendInfo (as it's currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... io Bros wii <b>Game ID?</b> SMBE <b>What went wrong?</b> ASM Patching <b>What *ve ... to logs:</b> Ok, so as a start , this was mentioned earlier but it got closed.. Hi: ther ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about ... nfrastructure, who knows what in the development team, etc. I'll most likely start workin ... to start before that, go for it :P My current TODO of things to explain: - Our dev wor ... .. - Global overview of the several components involved in emulation and how they communi ... to properly maintain a thread in the development forums to get as many people as possible to ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change refresh rate on fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, when Dolphin requests 800x600 to XRandR, it retur ... example, xrandr commandline, or the desktop environment monitor settings applet) after starting the ... e annoying. My idea would imply to 1) Append the refresh rate (as specified by XRandR) i ... box to select the desired refresh rate independently of the video mode (The emulator should fa ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
(941-950/957)