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Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all ... set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... not certain that it's even possible at the moment), it seems like adding support for codehan ... for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was abl ... be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin co ... is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via ... think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need to write some kind of homebrew application involving at the very least ... copies. - possibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... he device's actual capabilities when filling out things like bSupportsFormatReinterpretation. ... hange emulation, the option should be greyed out when an unsupported GPU is detected. Similar ... graphics configuration. 3. Try running a game which relies on format change emulation (e.g ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... racker for a similar issue?</b> Yes <b>Game Name?</b> New Super Mario Bros wii <b>Game ID?</b> SMBE <b>What went wrong?</b> ASM ... to logs:</b> Ok, so as a start , this was mentioned earlier but it got closed.. Hi: the ... alled RVlution , and they are developing a game called Newer Super Mario Bros Wii. however , the game is focused on ASM patches..everything cool t ... .but there's one thing that they didn't tell me..How to apply Long ASM Patches.. They hav ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create ... infrastructure, who knows what in the development team, etc. I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P ... -2 days goes to a separate branch. No rebase/merge --ff on branches pushed to the main repos ... d in emulation and how they communicate - Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as possible to report issues before merging, who to ping on IRC, known useful teste ... f I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.) - Who maintains the wiki and how t ... anslation: who is admin on Transifex, how to ... 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user to pi ... e modern laptops no longer ship with S-Video outputs [HDM11] The HDMI converter box announ ... 720x400 70.1 I've set my HDMI output to 800x600@60.3Hz. This converter box in particular has a quite interesting flaw: it only outputs video if set to 60 or 75Hz, and in the c ... ther two refresh rates cause the box to just output NTSC test colorbars (Blame fly-by-night chinese OEMs, but noone makes H ... olphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR exte ... ase, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2Hz... ... box, leading to no video, and therefore no game. The workaround in my case is to manually se ... e, xrandr commandline, or the desktop environ... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request but I was told t ... n. Basically I would like to see an audio out option for spdif. more talk about my issue here http://forums.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
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