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Emulator Issues #6588 (New): Feature request - standalon ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... users to easily determine if their hardware is powerful enough to run Dolphin. Requireme ... benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need to write ... sibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ings like bSupportsFormatReinterpretation. This way, the user will enable format change emul ... should be greyed out when an unsupported GPU is detected. Similar logic should be applied fo ... t change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant informatio ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b> ... r images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes <b>Game Name?</b> New Super ... r links to logs:</b> Ok, so as a start , this was mentioned earlier but it got closed.. H ... er Super Mario Bros Wii. however , the game is focused on ASM patches..everything cool till ... y ASM patches through dolphin itself , as it is a built in features..but there's one thing t ... Patches.. They have an ASM patch likes this: offset=800 OLD=0C00009A New=Loader.bin what this does is replace the offset with Loader.bin , and loa ... ains around 400 bytes... the problem here is: how to apply these 400 bytes as patches? r ... iple dwords? Can't you add a feature that ... 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help p ... lain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days ... to get as many people as possible to report issues before merging, who to ping on IRC, know ... em - Website/server infrastructure: where is the source code, where is it hosted, who has access to it, backups pol ... - Release process? - Translation: who is admin on Transifex, how to merge the transla ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change refresh rate on fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... setups, allowing the user to pick on which display where I want to run the emulator. Also i ... However, in my case, a interesting problem arises: My gaming setup is kinda unusual: - Laptop panel [LVDS1] - Go ... nnected 800x600+1366+0 (normal left inverted right x axis y axis) 160mm x 90mm 1920x1080 60.0 + ... I've set my HDMI output to 800x600@60.3Hz. This converter box in particular has a quite inte ... in requests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2Hz... which triggers the bug on ... therefore no game. The workaround in my case is to manually set the refresh rate using anoth ... applet) after starting the game. Obviously th... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request ... o out option for spdif. more talk about my issue here http://forums.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... ng works fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. 2. Press Shift- ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
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