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Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
I would like to rip audio from Wii Games. In some games, this is so difficult... So with some ripping features in Dolphin I would be able to do a very good ripping to those games which are very hard to rip. I think that with some coding over HLE Audio will be enough. 08/25/2012 06:18 PM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; properties: &quot;GZ2P01&qu ... What is the expected output? What do you see instead?</b> In Part 4 Endgame, after Micaiah promotes, it should lead to unit preparation. Instead there is a black screen and sometimes the error message &quot;DSI exception in stmw&quot;. <b>2) Did the game ever work ... oblem) on an</b> <b>earlier version of dolphin?</b> <b>(If so, please specify the latest r ... Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the title bar: &quot;R 4779&quot;, &quot;R 6 ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump ... e which textures are already dumped. When making a texture pack it would be nice if you could put the identified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... ayer, it's useless. I know it would mean looking up MORE hardware reverse engineerings and everything, I just thought there should be an issue f ... o be a way to tell it what image to load up and what save file to use, and extensive testing to make sure neither get corrupted in the process. This could tie in closely to Issue 173 so I guess it is unnece ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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