Emulator Issues #1013
closedCrash on OS X, possibly video plugin related.
0%
Description
What steps will reproduce the problem?
- check out and build svn revision 3405 on Mac OS X
- Copy Binary/Darwin-i386/* in the source directory to /Applications/Dolphin/*
- launch dolphin, configure to use the default plugins with default
settings (Using LLE for sound) - attempt to run a game (I have tried Gauntlet Dark Legacy and Mario Sunshine)
What is the expected output? What do you see instead?
I expect the game to load up and be playable. Instead, the program crashes.
What version of the product are you using? On what operating system?
SVN r3405, on Mac OS X 10.5.7 using Xcode 3.1.2 and the latest dependencies
installed via macports 1.710.
Please provide any additional information below.
I built the revision using 'scons flavor=devel' and launched the
application using 'gdb Dolphin.app'. Here is the backtrace after the crash.
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
[Switching to process 84297 thread 0x3a1b]
0x00000000 in ?? ()
(gdb) bt
#0 0x00000000 in ?? ()
#1 0x16e0b3e0 in Renderer::InitializeGL () at
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp:545
#2 0x16e0c490 in Renderer::Init () at
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp:466
#3 0x16e24f01 in Video_Prepare () at
Source/Plugins/Plugin_VideoOGL/Src/main.cpp:342
#4 0x000686c4 in Core::CpuThread (pArg=0x0) at
Source/Core/Core/Src/Core.cpp:325
#5 0x000691fa in Core::EmuThread (pArg=0x0) at
Source/Core/Core/Src/Core.cpp:508
#6 0x9405a155 in _pthread_start ()
#7 0x9405a012 in thread_start ()