Emulator Issues #10765
closedWhen loading a savestate made with a different input method, holding an analog input within the first ~.5 seconds after loading messes up the neutral position
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Description
Game Name?
Any Gamecube game (didn't test Wii)
Primarily tested on Twilight Princess but it happened on other games
Game ID? (right click the game in the game list, properties, info tab)
Does not apply
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
Does not apply
What's the problem? Describe what went wrong.
When you load a savestate made with a different input method, there's a short period of time (~.5 seconds) after loading the state where input isn't accepted. If you hold any analog input during this time, it will screw up the neutral position once it starts accepting input.
What steps will reproduce the problem?
Create a savestate using one input method (e.g. standard controller)
Swap input methods
Load the savestate
Hold any analog input within the first half second
Your neutral position is now messed up
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes
5.0-6112
Is the issue present in the latest stable version?
Yes
5.0 Stable
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 10 Fall Creator's Update
i7-6700k
GTX 1080 Ti