Emulator Issues #11183
closedUsing Null Renderer creates .uidchache that crashes Dolphin on game boot.
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Description
What's the problem? Describe what went wrong.
If you use the Null backend to run a game then Dolphin will immediatly close (sometiles it chrashes) itself when you boot up the game with OpenGL,D3D11 or Vulkan. Software Renderer and Null itself still work fine. If you delete the .uidchache file in /Dolphin Emulator/Cache with the game's ID then you can use OpenGL,D3D11 and Vulkan again.
What steps will reproduce the problem?
1.Choose Null as Backend
2.Start a game
3.Stop Emulation and choose OpenGL,D3D11 or Vulkan
4.Start the game again
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes. 5.0-7905
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
5.0-6467 is the first broken build
https://dolphin-emu.org/download/dev/master/5.0-6467/
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 10, i3-4360, R9 280
Updated by JosJuice over 6 years ago
- Is duplicate of Emulator Issues #11337: Using Null Video on Android Makes Cached Shaders Incompatible with Vulkan/OpenGL, Resulting in Instant Crashes. added