Emulator Issues #11220
closedHarry Potter and the Prisoner of Azkaban drops to 0 FPS during in-engine cutscene to gameplay transitions.
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Description
Game Name?
Harry Potter y el Prisionero de Azkaban (Harry Potter and the Prisoner of Azkaban)
Game ID? (right click the game in the game list, properties, info tab)
GAZS69
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
f150ce3ef73bfcb788facd19cff0e483
What's the problem? Describe what went wrong.
This game has some in-engine cutscenes that naturally transition to gameplay. When these transitions happens, the game drops right down to 0 FPS during a few seconds until it resumes normally.
What steps will reproduce the problem?
Play the game, the prologue shows this off inmediately.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-8098
Is the issue present in the latest stable version?
No idea. I'd try it, but 5.0 throws a lot of errors at me because it can't read my SYSCONF.
What are your PC specifications? (CPU, GPU, Operating System, more)
i7 6700k 4.2 GHz
GTX 1070
16 GB DDR4 RAM
Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
A video:
https://www.youtube.com/watch?v=PG2RLzIebj8&feature=youtu.be
The problem happens at 0:35, 1:03, 1:58, 2:22 and 2:44
This happens on Direct3D11, Vulkan and OpenGL. On Software I'm not sure, I think it happens too but it's so slow in the first place that I can't tell.
I will provide anything else that you ask for
Files