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Emulator Issues #11323

open

Some games (e.g. Mario Kart Wii) are not properly informed about controller removal

Added by Lettendo over 6 years ago. Updated 8 months ago.

Status:
Accepted
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Every wired Controller supporting game.

What's the problem? Describe what went wrong.

If a real wired controller is unplugged (In my case the Xbox One Controller which I use to emulate a GameCube Controller), the emulated game will not be informed about this. (e.g. Mario Kart Wii). Normally, MKW would then display a message about which controller was plugged out.

What steps will reproduce the problem?

  1. Use a real, removable controller as GameCube controller.
  2. Start a game that supports GameCube Controller. (e.g., Mario Kart Wii)
  3. Press in title screen A with the controller.
  4. Plug out the real controller.

Expected result:
A message appears.

Actual result:
No message appears.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-8512.

Is the issue present in the latest stable version?

I would guess, yes. But I did not test it.

What are your PC specifications? (CPU, GPU, Operating System, more)

I think that's not important.


Files

GCPad config.png (28 KB) GCPad config.png JosJuice, 04/17/2019 01:42 PM
Unbenannt.PNG (113 KB) Unbenannt.PNG screenshot of my controller configuration Lettendo, 04/17/2019 02:14 PM

Related issues 2 (0 open2 closed)

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Has duplicate Emulator - Emulator Issues #12454: Unplugging a controller from port 1 of a Wii U adapter causes a temporary freeze exclusively in Eternal DarknessDuplicate

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