Emulator Issues #11445
openDolphin doesn't sync perfectly with monitors, so there are very subtle micro stutters every 40 seconds or so
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Description
Game Name?
Tested man games that runs at 60fps. Mostly Mario Kart.
What's the problem? Describe what went wrong.
Dolphin can't sync perfectly with the monitor, producing very subtle microstutters every 40-50 seconds.
What steps will reproduce the problem?
Run a game at 60fps and try to achieve constant speed and scrolling, so any stutter can be visible.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes
Is the issue present in the latest stable version?
Yes
What are your PC specifications? (CPU, GPU, Operating System, more)
i5 4670, 16GB RAM, GTX 1060 6GB, dual boot Windows 7 and 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Here is the frame rate/frame time i measured with Afterburner:
https://i.postimg.cc/FK7gvk3R/Untitled.png
It reports perfect frame rate but the frame time is off.
I tested the emulator on multiple monitors and all have the same issue. I also tested it on a new monitor that can do 120 and 240hz. Using those values make the stutters much more noticeable.
The Dolphin core in RetroArch does NOT have this issue and it syncs perfectly. RetroArch has a build in sync feature that does this. So i assume standalone Dolphin simply can't sync perfectly.