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Emulator Issues #11687

closed

Netplay always desyncs at frame 0 with Gecko and an sd.raw mod

Added by Roadhog360-2 about 5 years ago. Updated about 5 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Smash Bros. Brawl
Gecko OS

Game ID? (right click the game in the game list, Properties, Info tab)

RSBE01 for Super Smash Bros. Brawl
Gecko OS does not have an ID.

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

[Put MD5 Hash here]

What's the problem? Describe what went wrong.

Game always desyncs at frame 0. The game appears to work fine at first, but as soon as anything random happens, such as which side of the stage characters spawn on, or item RNG, this is where it all falls apart.
This does NOT happen without Gecko OS, but Gecko OS is needed to load mods from the sd.raw.
Same game, same hashes, same everything.
We have checked all of our settings (they're literally the same)

What steps will reproduce the problem?

SSBB ISO and use Gecko OS to launch mods on the sd.raw. (Certain codes are required for this, in case you want our sd.raw, it's here: [[https://mega.nz/#!F1wk3AgL!JTdzbIkcP1XWc4kDQP1IxRZ8dMjZJjHbt74GbezRKR0]])

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

5.0-9995

Is the issue present in the latest stable version?

I wouldn't think so. We reverted to the Anther's recommended Netplay version of 5.0-123 and it worked fine, so we know it's definitely an issue with one of the later builds.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

Anything after 5.0-123. I'll bisect tomorrow, so if a bisection is needed from me, I'll do it then.
Although I'm not sure if both of us need to bisect since this is a Netplay-related issue. Would we both have to make a room for every single build bisected, because I hope not; that would take a long time!

What are your PC specifications? (CPU, GPU, Operating System, more)


NVIDIA RTX 2060

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

You can download the sd.raw we used here, to test with what exactly we had:
[[https://mega.nz/#!F1wk3AgL!JTdzbIkcP1XWc4kDQP1IxRZ8dMjZJjHbt74GbezRKR0]]

I'm tired and probably missed a few things I should have noted here. Ask me if you need any more info.


Files

Config.zip (9.56 KB) Config.zip Roadhog360-2, 04/23/2019 01:33 AM
Config2.zip (15.2 KB) Config2.zip Roadhog360-2, 04/23/2019 01:33 AM
data.bin (0 Bytes) data.bin Roadhog360-2, 04/23/2019 01:34 AM
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