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Emulator Issues #11956

closed

Resident Evil Archives Zero freezes on first screen

Added by Maligree over 4 years ago. Updated almost 3 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-2535
Fixed in:

Description

Game Name?

Resident Evil Archives: Resident Evil Zero (PAL / Europe)

Game ID? (right click the game in the game list, Properties, Info tab)

RBHP08

MD5 Hash? (right click the game in the game list, Properties, Verify tab, Verify Integrity button)

0ed69d67dfeab9ab0d6a46bb3db64b4b

What's the problem? Describe what went wrong.

Game will not load past wiimote instruction screen. Freezes on the next screen (content warning). FPS counter also freezes. Error repeats in log. Have to force close game window.

What steps will reproduce the problem?

Load the European version of Resident Evil Archives: RE Zero for the Wii. Press A button to advance past the wiimote instruction screen.

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes - 5.0-11518, Windows x64

Is the issue present in the latest stable version?

No - 5.0, Windows x64

If the issue isn't present in the latest stable version, which is the first broken version?

5.0-2535, Windows x64

What are your PC specifications? (CPU, GPU, Operating System, more)

AMD Ryzen 7 3700X, Nvidia GTX 1060 6GB, 2x 8GB 3200MHz DDR4 RAM, Windows 10 64-bit

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

5.0-11518 error: "Core\IOS\USB\Bluetooth\BTEmu.cpp:378 E[IOS_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!"
5.0-2535 error: "IOS\USB\Bluetooth\BTEmu.cpp:398 E[IOS_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!"

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