Emulator Issues #1204
closedProjection Matrix/layering problems with 8ing games
Added by Anonymous over 15 years ago.
0%
Description
Common evidence of this bug is layers (ex: text, 2d, 3d...) not being visible
for various reasons.
This issue can serve as a discussion for such problems, instead of issues per
game.
Updated by Anonymous over 15 years ago
Issue 1198 has been merged into this issue.
Updated by Anonymous over 15 years ago
Issue 464 has been merged into this issue.
Updated by XTra.KrazzY over 15 years ago
- Status changed from New to Accepted
Sonic Unleashed. 'nuff said.
Updated by Wagnard28 about 15 years ago
Not sure if its related, but quitre a while ago (sorry to not being musch precise
with rev # ) Naruto 4 was working correctly. But now there seem to be a projection
problem because we miss the backgroup menu.
Happen in both openGL and Direct3d.
Updated by skidau almost 15 years ago
I suspect that this may be due more to an FPU problem rather than a video plugin
problem. The emulated FPU is incorrectly calculating the projections.
Updated by Anonymous about 14 years ago
- Status changed from Accepted to Fixed
Dunno of anything that needs hacks anymore.
Updated by jihedlabidi2008 about 14 years ago
it seems that all naruto game on ngc and wii made by 8ing have the same problem
Updated by skidau about 14 years ago
Issue 3451 has been merged into this issue.
Updated by skidau almost 14 years ago
Issue 3258 has been merged into this issue.
Updated by skidau almost 14 years ago
Issue 3644 has been merged into this issue.
Updated by takaco almost 14 years ago
Using SVN r6482 (same with the last few older revisions I've tried), it seems that the GC naruto games no longer exhibit the black jutsu graphics problem. Both in DX9 and OGL.
The Wii games, on the other hand, are still riddled with the black thingies. The destination alpha pass option seems to reduce them, but only by a little bit. It's still very, very noticeable.
Updated by skidau almost 14 years ago
Issue 3657 has been merged into this issue.
Updated by NeoBrainX almost 14 years ago
Issue 3662 has been merged into this issue.
Updated by Billiard26 almost 14 years ago
Issue 3670 has been merged into this issue.
Updated by skidau almost 14 years ago
Issue 3753 has been merged into this issue.
Updated by Cristalbelial almost 14 years ago
The game naruto gekitou ninja taisen special is fixed in dolphin 6721 svn at least for me using win 32 pro,dx9 almost in hi resolution and it works great even the sound is great.
Updated by gabrielmorano almost 14 years ago
for me all the games that has this problem where fixed on latest revisions (well sort off) I still get the black effects on OpenGL and D3D9
but in d3d11 all games that have this problem works just fine (example, tatsunoko vs capcom, and all the narutos)
here is a vid of naruto with d3d11
http://www.youtube.com/watch?v=cRMpVH-o31I
Updated by NeoBrainX almost 14 years ago
Could you check which revisions fixed or improved the situation? I don't own these games and knowing what fixed dx11 would be a great help, maybe it can be applied to dx9 and ogl as well.
Updated by gabrielmorano almost 14 years ago
ok i will check it tomorrow (right now im not at my house) :p
Updated by Cristalbelial almost 14 years ago
Gekitou ninja taisen ex3 is fixed too,and castlevania judgement black screen in konami logo.
Updated by gabrielmorano almost 14 years ago
Like I said... EVERY single game that had this problem was fixed in d3d11
Castlevania, naruto's (all of them), Tatsunoko vs Capcom, etc...
the revision that fixed this was r6627
And also as is said this issue is fixed ONLY on d3d11 the other pluggins still have this issue
There, have fun fixing openGL and D3D9 ^^
Updated by NeoBrainX almost 14 years ago
For reference, jim.lee....@gmail.com at issue 3753 which supposedly fixes it in OGL as well... Not sure though, what he does shouldn't really be necessary. Any opinions?
Updated by skidau almost 14 years ago
I committed a change in r6930 for OpenGL based on jim.lee's patch. DX9 still has the black textures problem.
Updated by gabrielmorano almost 14 years ago
whatever was done in d3d11 for r6627 should fix d3d9 as well :S
Updated by jim.lee.1688 almost 14 years ago
Try to fix the problem Direct3D9 Plugin screen, do not know will not affect the other game.
Updated by NeoBrainX almost 14 years ago
However, if that patch fixed this issue for you, you might want to look into r6932.
Updated by jim.lee.1688 almost 14 years ago
Test [Naruto Shippuuden Gekitou Ninja Taisen Special] using r6946 in OpenGL/Direct3D9/Direct3D11 Plugins, screen are fixed, thanks.
Updated by NeoBrainX almost 14 years ago
- Status changed from Accepted to Fixed
Fixed in r6932 by r6932, other plugins fixed in revisions before that.