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Emulator Issues #1240

closed

Segmenation fault running game on Linux-x86_64

Added by auntieNeo almost 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. run ./Dolphin
  2. double click on Super Smash Brothers Melee iso

What is the expected output? What do you see instead?
Expect to see SSBM, instead a window is spawned and then Dolphin segfaults.

What version of the product are you using? On what operating system?
I'm using revision 3936 on a very recently updated Gentoo install, running
amd64. I also tried it on revision 3404 (not the unofficial builds, but my
own builds), but I got the same results.

Please provide any additional information below.
gdb gives me a rather vague backtrace:
(gdb) run
Starting program:
/home/auntieneo/software/emulation/gcn/emulators/dolphin-emu/Binary/Linux-x86_64-debug/Dolphin
[Thread debugging using libthread_db enabled]
17:24:288 N[BOOT]: Loading Settings from ./User/Config/Dolphin.ini
[New Thread 0x7ffff7fbd760 (LWP 27571)]
17:24:312 N[BOOT]: Starting application
17:24:312 N[BOOT]: Loading Settings from ./User/Config/Dolphin.ini
17:25:004 W[COMMON]: IsDirectory: stat failed on
./USER/WII/TITLE/00000001/00000002/CONTENT:
[New Thread 0x7fffe5de9950 (LWP 27578)]
[New Thread 0x7fffe1418950 (LWP 27579)]
17:27:063 N[Video]: Got Doublebuffered Visual!
17:27:063 N[Video]: glX-Version 1.3
[New Thread 0x7fffde2bd950 (LWP 27580)]
17:27:077 N[BOOT]: Booting
/home/auntieneo/software/emulation/gcn/roms/Super Smash Bros Melee.iso
17:27:136 N[OSREPORT]: (PC=81200304) OSReport: Apploader Initialized.
$Revision: 26 $.
17:27:136 N[OSREPORT]: (PC=81200320) OSReport: This Apploader built Sep 8
2001 02:11:26
17:27:353 N[Video]: GLWin Depth 24
17:27:353 N[Video]: detected direct rendering

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffe5de9950 (LWP 27578)]
0x0000000040203e53 in ?? ()
(gdb) back
#0 0x0000000040203e53 in ?? ()
#1 0x00007fffe5dea000 in ?? ()
#2 0x00007fffe5dea000 in ?? ()
#3 0x0000000000000007 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

I tried choosing between dual core and not dual core, but it made no
difference. I tried changing audio and input plugins, but that didn't help.

I don't think this is related to issue 423 because I don't get the Cg error.

That's not a very helpful backtrace. I can set breakpoints if that would help.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1599: Segfault when running a gameDuplicate

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