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Emulator Issues #12853

closed

Add a feature to enable/disable the low pass filter.

Added by Eternalll about 2 years ago. Updated over 1 year ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

[Kirby Air Ride, Super Smash Bros Melee, etc.]

Game ID? (right click the game in the game list, Properties, Info tab)

[GKYE01 and GALE01]

What's the problem? Describe what went wrong.

[On older versions of Dolphin, before commit https://github.com/dolphin-emu/dolphin/pull/9929, the low pass filter being disabled would lead to sharper audio in certain games that did not take major advantage in low pass being enabled. While more accurate to console, I believe having clearer audio is better than being more console accurate in some instances, especially if the low-pass makes the audio sound very muffled.]

What steps will reproduce the problem?

[Use the DSP HLE in a version before the commit listed above. After that, use it in a version after it was re-enabled. The most notable difference is in Kirby Air Ride (GKYE01). The latest Slippi (At time of posting) is the easiest way to test an HLE before the commit.]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[5.0-16101]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[https://github.com/dolphin-emu/dolphin/pull/9929 is the commit where the filter was re-enabled.]

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